LINE TAG
CATEGORY: PURSUIT AND EVADE
SOURCE: M. GORDON OLIVER
GRADE LEVEL: K-8
ACTIVITY LEVEL: HIGH
EQUIPMENT: LINE OF THE FIELD, MEDIUM RANGE NOODLE FOR TAGGERS
FUNDAMENTAL TECHNIQUES:
-LOCOMOTOR
-NON-LOCOMOTOR
PROGRESSIONS OF LEARNING:
-COMPETENCY 1: Moving about an area with and without obstacles/ rotations on the spot and on apparatus
-COMPETENCY 2: Opposition movements or actions in duelling activities in a common space
TACTICS:
-OFFENSE: Touch people when you are a tagger
-DEFENSE: Avoid being touched by taggers
FORMATION: Every line of the playing area can be used to move. Players have few seconds to move on the lines and then a random tagger is chosen by the instructor.
DESCRIPTION OF PLAY:
-The goal of this game is to avoid being touch by the taggers as long as you can.
-Players can only walk on the lines.
-In order to tag a player, you must be on the same line as him.
-LAYER 1: Basic movement pattern and move safely in the space
-LAYER 2: Add different movement pattern and speed of movement
-LAYER 3: Add random taggers during the game
-LAYER 4: Shape the dimensions of the field and the color of line that can be used
MODIFICATIONS:
-Use only one or two sets of colors for the lines
-Player ca move on the lines when there is music and off the line when no music
SAFETY:
-Players must use appropriate tags
-Use lines that are away from the walls
-Soft equipment for taggers as foam noodle
CATEGORY: PURSUIT AND EVADE
SOURCE: M. GORDON OLIVER
GRADE LEVEL: K-8
ACTIVITY LEVEL: HIGH
EQUIPMENT: LINE OF THE FIELD, MEDIUM RANGE NOODLE FOR TAGGERS
FUNDAMENTAL TECHNIQUES:
-LOCOMOTOR
-NON-LOCOMOTOR
PROGRESSIONS OF LEARNING:
-COMPETENCY 1: Moving about an area with and without obstacles/ rotations on the spot and on apparatus
-COMPETENCY 2: Opposition movements or actions in duelling activities in a common space
TACTICS:
-OFFENSE: Touch people when you are a tagger
-DEFENSE: Avoid being touched by taggers
FORMATION: Every line of the playing area can be used to move. Players have few seconds to move on the lines and then a random tagger is chosen by the instructor.
DESCRIPTION OF PLAY:
-The goal of this game is to avoid being touch by the taggers as long as you can.
-Players can only walk on the lines.
-In order to tag a player, you must be on the same line as him.
-LAYER 1: Basic movement pattern and move safely in the space
-LAYER 2: Add different movement pattern and speed of movement
-LAYER 3: Add random taggers during the game
-LAYER 4: Shape the dimensions of the field and the color of line that can be used
MODIFICATIONS:
-Use only one or two sets of colors for the lines
-Player ca move on the lines when there is music and off the line when no music
SAFETY:
-Players must use appropriate tags
-Use lines that are away from the walls
-Soft equipment for taggers as foam noodle