Vincent Parent-Pichette's Portfolio
  • Welcome
  • About me
    • Teaching Philosophy
    • Behaviour Management
    • Positive and Safe Learning Environment
  • QEP
    • 12 professional teaching competencies
  • Game Binder
    • Fundamental Movement>
      • Rock, Paper, Scissors
      • Balloon Game
      • Hoop Movement
      • Mirror Mirror
      • Movement Coordination
      • On the Lines/Off the Lines
      • Howdy Neighbor
      • Beanbag Treasure Grab
      • Pass the Trash
      • Gold Rush
    • Pursuit and Evade>
      • Penny Tag
      • Blob War
      • Cross-Over
      • Team Ball Tag
      • Go Tag
      • Line Tag
      • Frozen Tag
      • Triangle Tag
      • Crows and Cranes
      • Elves, Giants, and Wizzards
      • What Time is it Mr. wolf?
    • Territorial Games>
      • Prairies Dog Pickoff
      • Slide Tag
      • Ultimate Space
      • Speed Pass
      • Zone Pass
      • Zone Hockey
      • Touchdown
      • 5-Pass Possession
      • Target Knockdown
      • No Backboard Basketball
    • Net and Wall Games>
      • Badminton Tennis Ball
      • Volleyball on Badminton Field
      • Badminton Corner
      • Squash Middlescorer
      • Frisbee Tennis
      • Wall Tennis
      • Spot Tennis Ball
    • Striking and Fielding>
      • Throw and Run
      • Hit and Run
      • Homerun Hitter
      • Danish Longball
      • Batting Practice
      • Shoot in the Basket
    • Cooperative and Team Building Games>
      • Parachute
      • World Cup
      • Almost Infinite Circle
      • People Pyramid
      • Noodle Roll
    • Special Games>
      • Zombie Dodgeball
      • Aliens and Earth People
      • Cowboys
      • Precious
      • Skeleton Relay
  • Track and Field
  • More...
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Game Binder


Here is the fundamental resources all physical education teacher wants. In this part, you will be able to discover a broad variety of games that you can introduce in your physical education classroom. My game binder is divided in multiple sections that are related to different categories of learnings: Fundamental Movement, Net and Wall Games, Pursuit and Evade, Striking and Fielding, Territorial Games, Cooperative and Team Building Games, and Special Games. 
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